And even if everyone did have one, I mean it when I say that emulating fragments in OpenGL 4. It's a known bug with fog rendering in OpenGL. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. DottorLeo DesMuMe Bug Catcher Registered: 2009-04-03 Posts:. There are specific paths in Dolphin that behave really differently depending on the. List with plugins. These are far from the worst diffs I've seen for desmume. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . Don't be fooled by the Vulkan hype here!SoftRasterizer is a pure CPU renderer, while OpenGL uses both CPU and GPU. Last edited by Monochrome100 (2014-04-15 10:22:40) Offline. 9. If FPS is the issue, up the Frame Skip setting. Try switching the 3D renderer between OpenGL and SoftRasterizer. I found some bugs of OpenGL / SoftRasterizer. We call our framework “soft rasterizer” as it provides an accurate soft approximation of the standard rasterizer. OpenGL 3. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. choosing softrasterizer fixes it. However, in this gym, the "darkness" is completely absent. Try switching the 3D renderer between OpenGL and SoftRasterizer. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct. There is no need for any special fragment shader processing here, since all of this is handled on the CPU before getting sent to a 3D renderer. Config -> 3D Settings -> Renderer either Soft Rasterizer or OpenGL. 9. But that doesn’t change the facts that: 1: OpenGL 3. Even if you have sub-HD monitor you can choose lower resolution and separate Desmume screens anyway so there is no reason to not implement higher resolution. 8 x86 msvc 1500. 2. What would haveb een helpful is screenshots with the prescaling turned down and with softrasterizer used instead of opengl. 13. ini and delete all cheats that i use but it still white, also try to changing the confiq from softrasterizer to openGL. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. Hello i have happen to have used all the apis you have listed and the diffrence between direct draw vs opengl and direct 3d is that it is used for pixel only operations such as blits and opengl and direct 3d are 3d apis Edited by - Fuzzy_Logic on 4/9/00 11:48:31 PM Edited by - Fuzzy_Logic on 4/9/00 11:49:08 PM I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. eduhao@hao-li. 5) actually includes an OpenGL software implementation to begin with. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Posts: 5,978. Once it is done go back to the menu and pick "run instrumented/optimized application". OpenGL is just a specification document. OpenGL 3. follow OS. CobraSA Member Registered: 2009. CobraSA Member Registered: 2009. Re: OpenGL Problem (W7 Lite) According to your screenshot, you were using r4502, which is an older SVN revision. try changing between opengl and softrasterizer. You switched accounts on another tab or window. The OpenGL renderer was updated in v0. (If you're using SoftRasterizer, then 3D is emulated entirely on the CPU, so ignore SoftRasterizer for this discussion. 8 x86 msvc 1500. If i don't say something stupid, it is not difficult to implement this. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. 1. I recently switched from DeSmuMe to OpenEmu. But,"SoftRasterizer" is always automatically selected. Our method enables unsupervised learning for high-quality 3D mesh reconstruction from a single image. Summary Files Reviews Support Wiki Mailing Lists Tickets. 1. The opening FMV stutters using both the OpenGL and software rasterizer. On the Display Method menu,I have checked the OpenGL and Filter options. Posts: 38. 2 + all options: original test/problem. 11, which does fix the intro screen. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. It now seems to be more compatible and showing more effects than GL3. 0. Brought to you by: mtabachenko, yabause, zeromus. DeSmuME is the best NDS emulator. Any ideas? Offline #2 2012-08-01. Please don't fill out this field. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. --3d-engine=2 should select opengl. Creator: bucketbuck Private: No Desmume is missing texture filtering. Sry, the original instructions required you to edit the source code for DeSmuMe. Reload to refresh your session. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. My game crashes every time I load it, I've narrowed it down to this setting if i disable it game loads. From here, you can select the plugins you want to use and configure their settings. Hope this advice is useful!I can repro on the second battle. Is it possible to run DeSmuME X432R with OpenGL X4 and a Magnification Filter? (HQ2xS) Because If I use OpenGL X4 all Magnification Filters are greyed out. Dec 12, 2014. Nagato said: At the top of texcache. llvmpipe renders correctly with both OpenGL modes now, Though I noticed Desmume doesn't use more than 50% of the CPU even if llvmpipe is used, probably the way multi-threading is done prevents utilization of more than 2 hyper-threads leading to a potential under-performance. I am NOT trying to use insanely high resolutions either I have already switched Desmume over to my Nvidia 1060 gpu instead of the intel one. 12 git#0 x64-JIT SSE2 SoftRasterizer: Running using 4 additional threads. zeromus. 3770 Views 5 Replies 4 Participants Last post by Muscab, Dec 21, 2011 Jump to Latest M. Offline. I have this problem which I hope some people can help me with, when I play a game on DeSmuME the game runs. This FAQ holds a list of many commonly asked questions about DeSmuME. but it still white. It's been like this since the beginning of time and will likely always be this way for some cases in opengl renderer. 9. 2 and Softrasterizer and not helps. Discussion and Future Work In this paper, we have presented the first non-parametric differentiable rasterizer (SoftRas) that enables unsupervised learning for high-quality. the setting you might want to tick is "close rom". Welcome to 128-bitbay! You can find everything related to emulation here. This may give you the answer to, “how to speed up desmume”. Software rendering is usually used as a fallback when there is no (suitable) GPU available. 11 release, SoftRasterizer does show the map, and OpenGL shows black. Got both of those at their newest versions. Certainly nothing like the differences between, say, 2. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. All. 2: The differences between 3. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. This line disappears if I go to 3D settings and select OpenGL. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. 9. OpenGL Rasterizer core option must be set to. 3. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. directdraw and opengl have nothing to do with one another. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Is this a limitation on the Mac platform?Fix your bugged out system (upgrade/downgrade gpu drivers, change display method, change 3d rendering method to softrasterizer, blow out fans) and find out. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. I don't know how to get to that point in twilight syndrome so I can't test it. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. 8. It will involve. 2 or OpenGL (Old) in Desmume, it automatically switches to SoftRasterizer Here's a Image:. 9 or 9. The short summary would be that on Windows PCs, you probably want to avoid using the OpenGL backend with an AMD GPU, you probably want to avoid using DX11 and OpenGL if you have a weak CPU and Intel Vulkan drivers are very unstable from what I’ve heard. 4. May produce better or worse frame rates depending on hardware. 2. At the very least, this issue affects the Intel HD Graphics 3000 OpenGL driver on OS X v10. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. DeSmuME X432R is an unofficial mod version of DeSmuME DS Emulator. Basically for pokemon Platinum ( and possibly other games) If opengl renderer is used. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 2 The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. (Mac only) If you are using a. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. In r5196, both SoftRasterizer and OpenGL show black. Mac DeSmuME does use these OpenGL functions to display the video output, which means that the driver might be crashing from the memory leak. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. These are far from the worst diffs I've seen for desmume. to enable anti-aliasing use a new SVN build. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) . or you need to change to softrasterizer renderer. This feature is not available for SoftRasterizer because SoftRasterizer's color format is incompatible with xBRZ. However, in this gym, the "darkness" is completely absent. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't possibly. even with a 1080 ti extreme its still slow at x8. OPTIONS These programs follow the usual GNU command line syntax, with long options. The result is that OpenSWR now has far greater functionality than the OpenGL 1. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. May produce better or worse frame rates depending on hardware. I tried to make my setting, then I realized the problem was the OpenGL Display method. 1. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?You signed in with another tab or window. By inverting such renderer, one can think of a. To the point, in the third gym the puzzle involves navigating rooms in the dark with a flashlight, to find the correct door to proceed. Ask google for more lore about the subject. Reset the emulator. choosing softrasterizer fixes it. win7sp1_gdr. game on DeSmuME not smooth. ) 1. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Specifically, there is a fog rendering flag that needs to be cleared/set per fragment during rendering, which does occur in SoftRasterizer but does not occur in OpenGL. The Frontend's video driver must be set to gl. This fixes those graphical glitches in Mario Kart. This manual page documents briefly the desmume program desmume is a Nintendo DS emulator running homebrew demos and commercial games. These are far from the worst diffs I've seen for desmume. 2, Soft Rasterizer, no diceTerribly Sorry about this. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). 9. Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?. _____ Take me to your heart / never let me go!And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Offline. Also when Link gets frozen a speech bubble appears indicating that you need to rub the stylus side to side to free him. Click above on the category "Config" and select the "Emulation Settings". Jun 23, 2012 · DeSmuME is a Nintendo DS emulator Status: Beta. Blurred screen in DeSmuME 0. Try switching the 3D renderer between OpenGL and SoftRasterizer. Use “A” function in DeSmuME. Any ideas? Offline #2 2012-08-01. Also, idk if it's related, but under WINE, I don't think I can select it either. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Windows (since Windows NT 3. Offline #10 2014-09-01 21:11:41. These are far from the worst diffs I've seen for desmume. 3. the question is about opengl vs softrasterizer. 4 runs every game I've tried on it seamlessly (or just about) with sound. MysteryGirl Discussion starter · Dec 19, 2011. 2, OpenGL old, and SoftRasterizer all with pretty default settings except for setting up my Controller of course. Try making sure "CPU Cores" is set higher than 1, "CPU Mode" is set to "jit" and "OpenGL Rasterizer" is enabled. 2. Offline #3 2010-04-02 15:21:18. Brought to you by: mtabachenko, yabause, zeromus. This is theoretically more accurate than OpenGL mode, but there still remain several issues in the software renderer that prevent it from being 100% accurate to the DS. SoftRasterizer (w/o fog) there are no options to improve graphics quality apart from what you see in the 3d settings configuration. 10. (a) Synthetic Image (b) Our reconstruction (c) Real image (d) Our reconstruction Figure 2: Example reconstruction results using our approach on testing synthetic image and real image. (Multithreading enabled. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the DS (natively 6-bit). In pictures: OpenGL 3. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. 17. However, the timing difference between SoftRasterizer and OpenGL still remains. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. One 3D renderer may work faster than the other, depending on the situation. Strange I use direct draw (tested both SW and HW) and I get similar black screen in Dragon Quest V US/JP, the European version outright crashes desmume. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. Code; Issues 45; Pull requests 9; Actions; Projects 2;. but in Opengl doesn't work (DW4). . I haven't done any real profiling on this issue, but I'm sure most of the problem does come from texture thrashing, which is why OpenGL and texture upscaling cause the frame rate to drop. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. The Frontend's video driver must be set to gl. SoftRast Initilized) . DeSmuME make it faster - the best tips. Last edited by Nintendo Maniac 64 (2010-09-10 00:04:51) Offline #2 2010-09-10 00:21:26. That last one has a huge performance impact for higher resolutions but it's off by default because it's usually less accurate than the software renderer. If i don't say something stupid, it is not difficult to implement this. The opposite is software rendering where the CPU is used. The developer builds are linked on their site, and they are updated pretty often. the question is about opengl vs softrasterizer. What runs on a computer is an OpenGL implementation, most of the time as part of a GPU driver. That last one has a huge performance impact for higher resolutions but it's off by default because it's usually less accurate than the software renderer. Once you have build and installed the binary, you will have 3 different Linux ports to choose from: desmume gtk+, desmume glade, and a desmume command line port. Enable OpenGL renderer. Yeah, the "stable" release is super old and should not be used. The major applications used for testing were ParaView and VisIt - if. 9. Discussion. 12 git#1e96e738 x64-JIT SSE2 Attempting change to 3d core to: OpenGL Old WGL OpenGL mode: hardware OpenGL: Successfully created shaders. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. 2. These are far from the worst diffs I've seen for desmume. The opening FMV stutters using both the OpenGL and software rasterizer. 8 -> I can’t be. Method Z seems to work the best in most cases. SoftRasterizer. choosing softrasterizer fixes it. CobraSA. choosing softrasterizer fixes it. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Offline. com Abstract Rendering bridges the gap between 2D vision and 3DDeSmuME: 0. Offline #11 2014-09-02 02:47:16. Press “A” on “Config” and then go to “Emulation Settings. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. TASEmulators / desmume Public. If i don't say something stupid, it is not difficult to implement this. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. DeSmuME: 0. In pictures: OpenGL 3. Any ideas? Offline #2 2012-08-01. I upgraded to version 0. CobraSA Member Registered: 2009. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. If you're sure you're actually using desmume 0. Registered: 2009-01-05. This stopped when i switched out my old radeon 3850 for a Geforce GTX 570. Bad performance on a (bad) laptop is to be expected. 9. roioros86 Member Registered: 2015-03-15 Posts: 4. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. 3. I downloaded the emulator from the link provided on the download page on the main site. wireframes and antialising. This truly is a 3D rendering issue for this game, and is definitely a regression for SoftRasterizer. OpenGL: Successfully created FBOs. My Specs: Operating System: Windows 7 Professional 64-bit (6. 120503-2030). Note that this commit only fixes the symptom of the problem, which was Spyro's broken title screen in OpenGL. CobraSA Member Registered: 2009. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence able to be. You seem to have CSS turned off. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. But your system is still broken. The paper demonstrates the effectiveness of the soft rasterizer for various image-based 3D reasoning tasks, such as shape reconstruction, pose estimation, and novel view synthesis. 소스 코드를 고쳐서 컴파일하면 문제없이 사용 가능했다. 3. The Microsoft software rasterizer supports either OpenGL 1. 8 x86 msvc 1500. System specs. Full HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. Load the game. I can repro on the second battle. This is a new option in Desmume that allows you to play Dragon Warrior IV DS with full graphics, etc. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. 9. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. Note that later SVN. If the setting is None and you are unsure whether to select SoftRasterizer or OpenGL, just select SoftRasterizer for now. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Windows (since Windows NT 3. My Specs: Operating System: Windows 7 Professional 64-bit (6. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Libretro DeSmuME. Registered: 2009-06-22. 1, Build 7601) Service Pack 1 (7601. _____ Take me to your heart / never let me go! 242K subscribers in the archlinux community. Turning it on helps the serrated edges of ultra low-res DS polygons and lines smooth out, appear to wobble less during movement, and retain their shape better when viewed from distance. (but openGL is in fact slower) Last edited by Lmjai (2010-12-23 09:05:03)I can repro on the second battle. DeSmuME 64-bit SVN r4325 . Have a good afternoon. I wonder if this issue has be resolved after these. if youre not using opengl, then opengl doesnt have anything to do with anything. For low resolutions, SoftRasterizer is certainly faster than OpenGL. Just looking for confirmation, because it would explain why forcing anti-aliasing only works with OpenGL. Occasionally you may find edges of things which are corrupt or GUI layers which are missing or mis-sorted. 2. 1 and 3. 2. This has been rectified in the current version of the code base. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor glitches, that can be. 2022 Compared to DeSmuMe, this PC emulator falls short in the. Anyway, I've recently installed games-emulation/desmume, and I tried running Kirby: Squeak Squad with default configuration as a test. Private: No. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. 2 and 3. SoftRasterizer. You signed out in another tab or window. Have tried some third-party apps to do the same, also nothing. Use “A” function. desmume is a Nintendo DS emulator running homebrew demos and commercial games. I'm guessing you also won't expect responsibility for having started playing the game on an old version of desmume instead of a newer one which doesn't. 前回の設定(OpenGL 3. . zeromus Radical NinjaHello all, new guy here. Disable the Option "Enable Advanced Bus-Level Timing" and enable the Option "Patch delay loop SWI (speed hack)". 1. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. Creator: Donald Private: No Its an old issue that was mentioned years ago. -OpenGL, works better for me than SoftRasterizer. This is an unfixable issue. In Phantom Hourglass shadows are broken in both SoftRasterizer and OpenGL also sound is cracking during intro. 2. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. 2: The differences between 3. 기본적인 속도는 DeSmuME가 더 빠르지만 해상도를 높이면 CPU 부담으로 이어지는 DeSmuME과 달리 melonDS는 GPU 가속 덕분에 성능에 타격 없이 해상도를 높일 수 있다. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. 9. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. 23 MB. Every time I check, SoftRasterizer is selected. The only thing in DeSmuME that really uses geometry/shader operations is the OpenGL 3D renderer, so let's focus on why DeSmuME probably doesn't boost the GPU core clock when you're using OpenGL. Also, it renders at very. As a matter of. stop using savestates. 9. Hello, Ive been trying to change the 3D renderer from SoftRasterizer to OpenGL 3. Testing it on 0. At some point they added a hack which prevents the black lines to the OpenGL renderer. any lingering stuttering may be due to an autosave and a slow disk or other rogue processes. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. This fix will require quite a bit of testing, since OpenGL's transparent polygon ID support works differently than that of SoftRasterizer. This manual is about the glade port. Different scenes of different games run at different speeds. --3d-engine=ENGINE [gtk] Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)razlaron, fixing it with opengl will be educational. 9. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?To be more precise : I play with SoftRasterizer, and when I choose in displaymethod directdraw HW or SW, I get the remaining screen. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. desmume is too old and crusty to guarantee that microstutters won't happen, and no amount of complaining will change that. 7 -> worked fine! It looks like real NDS. • 3 yr. 8 x86 msvc 1500. These are far from the worst diffs I've seen for desmume. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the DS (natively 6-bit). Uncomment that line (make it just say "#define DEBUG_DUMP_TEXTURE", without the "//" before it). I hope this is helpful. If you're sure you're actually using desmume 0. It is written by: YopYop156.